AIDef:Action/EquipDisplay

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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EquipDisplay
AI definition
Type Action

AITreeVariables

Name Type Default value Description
EquipDisplayChild AITreeVariablePointer


MapUnitInstParams

Name Type Default value Description
EquipStandSlot Int 1
EquipStandNode String


StaticInstParams

Name Type Default value Description
SwordEquipNode String
LSwordEquipNode String
SpearEquipNode String
BowEquipNode String
ShieldEquipNode String


Derived definitions

飾る (EquipmentStand, 通常)

Name Value
SwordEquipNode SwordSorbPoint
LSwordEquipNode LSwordSorbPoint
SpearEquipNode SpearSorbPoint
BowEquipNode BowSorbPoint
ShieldEquipNode ShieldSorbPoint