AIDef:Action/EnemyRigidBodySpinDie
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| ForceSetDropPos | Vec3 | [0.0, 0.0, 0.0] |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Speed | Float | ||
| RiseSpeed | Float | ||
| ASName | String | ||
| RotSpeed | Float | ||
| IsFinishedByBgHit | Bool |
Derived definitions
爆死 (Golem_Little, 死亡)
| Name | Value |
|---|---|
| Speed | 0.5 |
| RiseSpeed | 0.4 |
| ASName | Lifted |
| RotSpeed | 0.349066 |
| IsFinishedByBgHit | True |
爆死 (Golem_Little_Ice, 死亡)
| Name | Value |
|---|---|
| Speed | 0.5 |
| RiseSpeed | 0.4 |
| ASName | Lifted |
| RotSpeed | 0.349066 |
| IsFinishedByBgHit | True |
爆死 (Golem_Little_Fire, 死亡)
| Name | Value |
|---|---|
| Speed | 0.5 |
| RiseSpeed | 0.4 |
| ASName | Lifted |
| RotSpeed | 0.349066 |
| IsFinishedByBgHit | True |