AIDef:Action/EnemyRigidBodySpinDie

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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EnemyRigidBodySpinDie
AI definition
Type Action

AITreeVariables

Name Type Default value Description
ForceSetDropPos Vec3 [0.0, 0.0, 0.0]


StaticInstParams

Name Type Default value Description
Speed Float
RiseSpeed Float
ASName String
RotSpeed Float
IsFinishedByBgHit Bool


Derived definitions

爆死 (Golem_Little, 死亡)

Name Value
Speed 0.5
RiseSpeed 0.4
ASName Lifted
RotSpeed 0.349066
IsFinishedByBgHit True

爆死 (Golem_Little_Ice, 死亡)

Name Value
Speed 0.5
RiseSpeed 0.4
ASName Lifted
RotSpeed 0.349066
IsFinishedByBgHit True

爆死 (Golem_Little_Fire, 死亡)

Name Value
Speed 0.5
RiseSpeed 0.4
ASName Lifted
RotSpeed 0.349066
IsFinishedByBgHit True