AIDef:Action/EnemyChangeWeapon

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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EnemyChangeWeapon
AI definition
Type Action

AITreeVariables

Name Type Default value Description
EquipWeaponBufIndex Int 0
PriestBossMetaAIUnit AITreeVariablePointer


Derived definitions

子1 (Priest_Boss_ShadowClone, 一列陣形_現れる_1)

No overridden parameters.

子1 (Priest_Boss_ShadowClone, 円陣_現れる_1)

No overridden parameters.

子1 (Priest_Boss_ShadowClone, 後行動)

No overridden parameters.

子1 (Priest_Boss_ShadowClone, 後行動_5)

No overridden parameters.

子1 (Priest_Boss_ShadowClone, 分身)

No overridden parameters.

子1 (Priest_Boss_ShadowClone, 分身投げ着地)

No overridden parameters.

子1 (Priest_Boss_Normal, 後行動)

No overridden parameters.

子1 (Priest_Boss_Normal, 後行動_2)

No overridden parameters.

子1 (Priest_Boss_ShadowClone_Real, 一列陣形_現れる_1)

No overridden parameters.

子1 (Priest_Boss_ShadowClone_Real, 円陣_現れる_1)

No overridden parameters.

子1 (Priest_Boss_ShadowClone_Real, 後行動)

No overridden parameters.

子1 (Priest_Boss_ShadowClone_Real, 後行動_5)

No overridden parameters.