GameScene
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This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Subsystem | |
---|---|
Official name | Yes |
Description | Handles the main loop and stages |
Init function |
Switch 1.5.0: 0x71007D1DD8 Wii U 1.5.0: ??? |
Debug only | No |
GameScene is a critical subsystem that is responsible for core functionality such as initialising other components, creating stages (world, title screen, etc.) and handling the game's main loop.
Unlike most other subsystems, GameScene is not a singleton: it is a member of the uking::frm::System structure[1].
Init
- GameScene::initialize (0x71007A8014)
- Load the environment graphics archive (Env.sgenvb)
- Create the GameScene heap
- Create the StageBinder heap
- Start the GameScene TaskMgr (thread)
- InitializeSubSystem (note: some of the below names are unofficial, see Subsystems for more details)
- AutoPlacementFlowMgr
- FadeProgress
- DungeonPackMgr
- PlayerInfo
- PlayerResetPosMgr
- GameSceneSubsys3
- GameSceneSubsys4
- GameSceneSubsys5
- ActorHeapUtil
- E3Mgr
- aoc2
- aoc3
- DamageInfoMgr
- CookingMgr
- GameSceneSubsys7
- ActorLimiter
- GameSceneSubsys9
- GameSceneSubsys10
- IceBlockMgr
- AmiiboMgr
- GameSceneSubsys11
- GameSceneSubsys12
- GameSceneSubsys13
- GameSceneSubsys14
- GameSceneSubsys15
- ResidentActorMgr
- Create UI heap
- uiManager
- Load the Fade screen
- OnUiActorMgr
- CreatePlayerEquipActorMgr
- CreatePlayerTrashActorMgr
- TipsMgr
- nxargs
- GameScene::initializeGraphicsLayer_
- ErrorViewerTask init
- Set Get Demo handler
- Set Check Weapon Free Slot handler (1, 2)
- ...
- SaveSystem init
- Set initial state
- nn::err::ShowUnacceptableAddOnContentVersionError if needed
-
- [Debug] StarterPackMgr: Load Title pack
- GlobalParameter
- GlobalParameter: Load actorpack
- E3Mgr: Load System/BuildTime.txt (stubbed in release versions)
- TipsMgr: Load tips
- ResidentActorMgr: Load configuration (ResidentActors.byml)
- AutoPlacementFlowMgr: Load auto placement event flows
- KingEditor: Stubbed
- E3Mgr: init
Initial state
The initial state the game launches into is determined by GameScene[2].
const bool isFirstLaunch = SaveSystem::sInstance->isFirstLaunch();
State* state = isFirstLaunch ? &state_NewSave : &state_LunchTitle;
if ( aocManager::sInstance && aocManager::sInstance->flags & 2 )
nn::err::ShowUnacceptableAddOnContentVersionError();
const bool isDemo = E3Mgr::sInstance && E3Mgr::sInstance->isDemoMode();
if (isDemo)
state = &state_LunchTitle;
if (!isDemo && isFirstLaunch)
sIsFirstNonDemoLaunch = 1;
StateMachine::changeState(&this->stateMachine, state);