Aoc2: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
(→‎Flags: flag 0x80)
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| 10 || ?
| 10 || ?
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|-
| 20 || EnableHpRegen. Enables health regeneration for enemies.
| 20 || EnableLifeRegen. Enables health regeneration for enemies.
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| 40 || RandomizeGuardianChargeBeam{{check}}. Enables random Guardian beam charge times ([[AIDef:Action/GuardianChargeBeam]]).
| 40 || RandomizeGuardianChargeBeam{{check}}. Enables random Guardian beam charge times ([[AIDef:Action/GuardianChargeBeam]]).
|-
|-
| 80 || ?
| 80 || ApplyDamageMultiplier. Causes nonzero damage dealt to Link by some actors<ref>Conditions can be found at {{addr|a=0x7100D6D540|ver=nx-1.5.0}}.</ref> to be set to max(int(damage * 1.5), 2)<ref>{{addr|a=0x7100D6ED54|ver=nx-1.5.0}}</ref>
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| 100 || EnableShorterEnemyNotice. Enables reduced enemy notice times.
| 100 || EnableShorterEnemyNotice. Enables reduced enemy notice times.

Revision as of 23:37, 11 January 2020

aoc2
Subsystem
Official name No
Description Handles DLC1 additions (such as Master Mode)
Init function Switch 1.5.0: 0000007100D6CDA4
Wii U 1.5.0: 031696E4
Debug only No

Flags

Unless otherwise indicated, all of the names below are unofficial.

Value (hex) Description
1 IsLastPlayHardMode. Set when the last playthrough is a Master Mode save.
2 NerfCooking. Causes the health restoring effects of cooked food to be half as strong.
4 ?
8 ?
10 ?
20 EnableLifeRegen. Enables health regeneration for enemies.
40 RandomizeGuardianChargeBeam[check]. Enables random Guardian beam charge times (AIDef:Action/GuardianChargeBeam).
80 ApplyDamageMultiplier. Causes nonzero damage dealt to Link by some actors[1] to be set to max(int(damage * 1.5), 2)[2]
100 EnableShorterEnemyNotice. Enables reduced enemy notice times.
  1. Conditions can be found at 0x7100D6D540 [nx-1.5.0 executable].
  2. 0x7100D6ED54 [nx-1.5.0 executable]