Aoc2: Difference between revisions
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imported>Leoetlino No edit summary |
imported>Leoetlino (→Flags) |
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| 20 || EnableHpRegen. Enables health regeneration for enemies. | | 20 || EnableHpRegen. Enables health regeneration for enemies. | ||
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| 40 || | | 40 || RandomizeGuardianChargeBeam{{check}}. Enables random Guardian beam charge times ([[AIDef:Action/GuardianChargeBeam]]). | ||
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| 80 || ? | | 80 || ? | ||
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| 100 || | | 100 || EnableShorterEnemyNotice. Enables reduced enemy notice times. | ||
|} | |} | ||
[[Category:Internals]] | [[Category:Internals]] | ||
[[Category:Subsystems (BotW)]] | [[Category:Subsystems (BotW)]] |
Revision as of 21:10, 19 February 2019
Subsystem | |
---|---|
Official name | No |
Description | Handles DLC1 additions (such as Master Mode) |
Init function |
Switch 1.5.0: 0000007100D6CDA4 Wii U 1.5.0: 031696E4 |
Debug only | No |
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Flags
Unless otherwise indicated, all of the names below are unofficial.
Value (hex) | Description |
---|---|
1 | IsLastPlayHardMode. Set when the last playthrough is a Master Mode save. |
2 | NerfCooking. Causes the health restoring effects of cooked food to be half as strong. |
4 | ? |
8 | ? |
10 | ? |
20 | EnableHpRegen. Enables health regeneration for enemies. |
40 | RandomizeGuardianChargeBeam[check]. Enables random Guardian beam charge times (AIDef:Action/GuardianChargeBeam). |
80 | ? |
100 | EnableShorterEnemyNotice. Enables reduced enemy notice times. |