Help:Using mods: Difference between revisions

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To use mods, you just need to select the SDCafiine option from the Homebrew Launcher, then boot your game immediately afterwards.
To use mods, you just need to select the SDCafiine option from the Homebrew Launcher, then boot your game immediately afterwards.


== Cemu Emulator ==
== Cemu Emulator ==
Line 31: Line 30:


=== Dumping the game files ===
=== Dumping the game files ===
To play BotW on Cemu, you'll need to [[Help:Dumping games|dump the game files]] from the console to your computer.
To play BotW on Cemu, you'll need to [[Help:Dumping games|dump the game files]] from the console to your computer. Then run the <code>U-King.rpx</code> file from Cemu to boot the game.
 
=== Installing mods with the graphicpack menu ===
This method works as of Cemu 1.15.1.
 
# Create a new folder inside <code>Cemu/graphicPack</code> named after the mod you want to use.
# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.)
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Inside it goes:
 
<source>
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Mod Name
path = "The Legend of Zelda: Breath of the Wild/Game Mods/Mod Packs/Mod Name"
description = Mod description here.
version = 3
fsPriority = 100
</source>
version must be set to 3 to work correctly. fsPriority determines the order in which mods are prioritized - higher numbers prioritize that mod's files. Mods without an fsPriority entry specified default to 100.

Revision as of 23:49, 14 March 2019

Welcome, players! This page will walk you through all the steps to setting up BotW to play with mods. There are three different ways to do this:

  • Playing on the Wii U console
  • Using the Wii U emulator Cemu on your computer
  • Playing on the Switch console.

All Wii U mods should work on both the console and Cemu, but most Switch mods have format differences and aren't cross-compatible with the Wii U version of the game. In addition, many mods are only compatible with the latest 1.5.0 version of BotW.

Wii U Console

Setting up homebrew

Follow this guide to set up your Wii U console to use homebrew software.

Setting up SDCafiine

SDCafiine is a Wii U homebrew program that will load modded game files from your SD card.

  1. Download the latest stable release of SDCafiine (not a "nightly" version) from here.
  2. Extract the contents of the .zip into the root of your SD card.
  3. Create a new folder in the root of your SD Card, named sdcafiine.
  4. Within that folder, create a new folder with the name of your game's Title ID. The JP version of BotW uses 00050000101C9300, the US version uses 00050000101C9400, and the EU version uses 00050000101C9500.
  5. Within that folder, you can create any number of folders named after the mods you want to use. When you boot the game, a menu will appear allowing you to select one to use.
  6. Inside each of those folders, create a folder named content. Your mod files will go in here. (Mods will often include a content folder already to make things clear.)

To use mods, you just need to select the SDCafiine option from the Homebrew Launcher, then boot your game immediately afterwards.

Cemu Emulator

Setting up homebrew

Follow this guide to set up your Wii U console to use homebrew software.

Dumping the game files

To play BotW on Cemu, you'll need to dump the game files from the console to your computer. Then run the U-King.rpx file from Cemu to boot the game.

Installing mods with the graphicpack menu

This method works as of Cemu 1.15.1.

  1. Create a new folder inside Cemu/graphicPack named after the mod you want to use.
  2. Inside that folder, create a folder named content. Your mod files will go in here. (Mods will often include a content folder already to make things clear.)
  3. Create a file named rules.txt next to the content folder (if the downloaded mod doesn't already include one). Inside it goes:
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Mod Name
path = "The Legend of Zelda: Breath of the Wild/Game Mods/Mod Packs/Mod Name"
description = Mod description here.
version = 3
fsPriority = 100

version must be set to 3 to work correctly. fsPriority determines the order in which mods are prioritized - higher numbers prioritize that mod's files. Mods without an fsPriority entry specified default to 100.