AIDef:AI/PriestBossIronBallRoot: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| PriestBossMetaAIUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
PriestBossMetaAIUnit | AITreeVariablePointer |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
ActorName | String |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackPower | Int | ||
AttackPowerForPlayer | Int | ||
AtMinDamage | Int | ||
MagneLightningTime | Int |
Children
Name | Description |
---|---|
待機 | |
念受信 | |
落雷 |
Derived definitions
通常 (PriestBossIronBall, BaseAI)
Name | Value |
---|---|
AttackPower | 100 |
AttackPowerForPlayer | 32 |
AtMinDamage | 12 |
MagneLightningTime | -1 |