AIDef:AI/PriestBossIronBallRoot: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino import AI definitions from 1.5.0 (add missing AITreeVariables) |
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|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| PriestBossMetaAIUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == | ||
Latest revision as of 15:00, 22 October 2018
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| PriestBossMetaAIUnit | AITreeVariablePointer |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ActorName | String |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttackPower | Int | ||
| AttackPowerForPlayer | Int | ||
| AtMinDamage | Int | ||
| MagneLightningTime | Int |
Children
| Name | Description |
|---|---|
| 待機 | |
| 念受信 | |
| 落雷 |
Derived definitions
通常 (PriestBossIronBall, BaseAI)
| Name | Value |
|---|---|
| AttackPower | 100 |
| AttackPowerForPlayer | 32 |
| AtMinDamage | 12 |
| MagneLightningTime | -1 |