AIDef:AI/PriestBossBeamExplode: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 3: Line 3:
|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| IsReflectThrownBullet || Bool || False ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

PriestBossBeamExplode
AI definition
Type AI

AITreeVariables

Name Type Default value Description
IsReflectThrownBullet Bool False


StaticInstParams

Name Type Default value Description
MaxDistanceChangeableBorder Int
MaxDistanceChangeableRevise Int
MaxDistance Float
IsDelete Bool


Children

Name Description
後処理
爆発
着弾前

Derived definitions

Root (PriestBossBeamExplode)

Name Value
MaxDistanceChangeableBorder 100
MaxDistanceChangeableRevise 30
MaxDistance 500.0
IsDelete False