AIDef:AI/DuckRoot: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| IsStuckOnTerrain || Bool || False || | |||
|- | |||
| IsChangeableStateFreeFall || Bool || True || | |||
|- | |||
| FramesStuckOnTerrain || Float || 0.0 || | |||
|- | |||
| CreateDeadConditionType || Int || -1 || | |||
|- | |||
| IsUseTerritory || Bool || False || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
IsStuckOnTerrain | Bool | False | |
IsChangeableStateFreeFall | Bool | True | |
FramesStuckOnTerrain | Float | 0.0 | |
CreateDeadConditionType | Int | -1 | |
IsUseTerritory | Bool | False |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
InWaterDepth | Float | ||
IsCheckFreeFall | Bool | ||
IsCheckStuckConsiderY | Bool | ||
IsUseWeakForcePushOutside | Bool | ||
IsEnableEscapeForceEndCheck | Bool | ||
EscapeForceEndTime | Float | ||
AfterEscapeForceEndState | Int |
Children
Name | Description |
---|---|
スクリプト用 | |
リアクション | |
上機嫌 | |
所持 | |
水中行動 | |
滝接触 | |
落下 | |
通常行動 | |
騎乗中 |
Derived definitions
通常 (Duck, BaseAI)
Name | Value |
---|---|
InWaterDepth | 0.0 |
IsCheckFreeFall | True |
IsCheckStuckConsiderY | True |
IsUseWeakForcePushOutside | True |
IsEnableEscapeForceEndCheck | False |
EscapeForceEndTime | 600.0 |
AfterEscapeForceEndState | 0 |