AIDef:Action/RemainsWaterBulletShooter: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino import AI definitions from 1.5.0 (add missing AITreeVariables) |
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|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| RemainsWaterBattleInfo || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == | ||
Latest revision as of 15:00, 22 October 2018
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| RemainsWaterBattleInfo | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IgniteRotate | Vec3 | ||
| UseRandRot | Bool | ||
| BulletType | Int | ||
| ReloadCounter | Int | ||
| BaseShootParam | Vec3 | ||
| OffsetYParam | Vec3 | ||
| OffsetAngle | Float |
Derived definitions
先行動 (RemainsWater, 魚雷発射)
| Name | Value |
|---|---|
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| UseRandRot | False |
| BulletType | 2 |
| ReloadCounter | 0 |
| BaseShootParam | Vec3(x=55.0, y=67.5, z=90.0) |
| OffsetYParam | Vec3(x=0.0, y=5.0, z=-1.5) |
| OffsetAngle | 0.174533 |
先行動 (RemainsWater, 誘導弾発射)
| Name | Value |
|---|---|
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| UseRandRot | False |
| BulletType | 1 |
| ReloadCounter | 0 |
| BaseShootParam | Vec3(x=55.0, y=67.5, z=90.0) |
| OffsetYParam | Vec3(x=0.0, y=5.0, z=-1.5) |
| OffsetAngle | 0.174533 |