AIDef:Action/LastBossStun: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
 
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| StunTime || Float ||  ||  
| StunTime || Float ||  || Stun duration (in frames)
|-
|-
| AddStunTime || Float ||  ||  
| AddStunTime || Float ||  || Additional stun duration to add for each completed Divine Beast
|-
|-
| ShockWaveDownTime || Float ||  ||  
| ShockWaveDownTime || Float ||  ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==

Latest revision as of 09:22, 12 January 2020

LastBossStun
AI definition
Type Action

StaticInstParams

Name Type Default value Description
StunTime Float Stun duration (in frames)
AddStunTime Float Additional stun duration to add for each completed Divine Beast
ShockWaveDownTime Float

Derived definitions

先行動 (Enemy_Ganon, ショック)

Name Value
StunTime 180.0
AddStunTime 0.0
ShockWaveDownTime 60.0