AIDef:Action/ChangeScene: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
imported>Leoetlino
(add See also)
Line 42: Line 42:
}}
}}
No overridden parameters.
No overridden parameters.
== See also ==
* [[Scene]]
* [[AIDef:Action/AreaRoot]] for area-based scene change triggers
* [[AIDef:Action/FromCDungeonToMainField]]
* [[AIDef:Action/ToCDungeon]]

Revision as of 11:31, 9 November 2019

ChangeScene
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
WarpDestMapName String  

Destination map. Format: {MapType}/{Map}

Example: "MainFieldDungeon/RemainsFire", "MainField/A-1"

WarpDestPosName String  

Destination position (defined in Static.mubin for each map type)

Example: "StartR"

FadeType Int
  • 0: Full loading screen (visible Fade and FadeStatus screens)
  • 1: Loading icon on a white background
  • 2: Loading icon on a black background
StartType Int Example: 0
EvflName String   Name of the event flow to start after warp is complete

Example: Demo622_1

EntryPointName String   Name of the entry point in the event flow

Example: Demo622_1

Derived definitions

Demo_ChangeScene (EventSystemActor)

No overridden parameters.

See also