AIDef:Action/ChangeScene: Difference between revisions
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imported>Leoetlino |
imported>Leoetlino add See also |
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No overridden parameters. | No overridden parameters. | ||
== See also == | |||
* [[Scene]] | |||
* [[AIDef:Action/AreaRoot]] for area-based scene change triggers | |||
* [[AIDef:Action/FromCDungeonToMainField]] | |||
* [[AIDef:Action/ToCDungeon]] | |||
Revision as of 11:31, 9 November 2019
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| WarpDestMapName | String |
Destination map. Format: {MapType}/{Map} Example: "MainFieldDungeon/RemainsFire", "MainField/A-1" | |
| WarpDestPosName | String |
Destination position (defined in Static.mubin for each map type) Example: "StartR" | |
| FadeType | Int |
| |
| StartType | Int | Example: 0 | |
| EvflName | String | Name of the event flow to start after warp is complete
Example: Demo622_1 | |
| EntryPointName | String | Name of the entry point in the event flow
Example: Demo622_1 |
Derived definitions
Demo_ChangeScene (EventSystemActor)
No overridden parameters.
See also
- Scene
- AIDef:Action/AreaRoot for area-based scene change triggers
- AIDef:Action/FromCDungeonToMainField
- AIDef:Action/ToCDungeon