Help:Tools/byml-v2: Difference between revisions
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imported>Leoetlino No edit summary |
imported>Leoetlino whoops. GPLv3 -> GPLv2+ |
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| authors = leoetlino | | authors = leoetlino | ||
| source = https://github.com/leoetlino/byml-v2 | | source = https://github.com/leoetlino/byml-v2 | ||
| license = | | license = GPLv2+ | ||
| written_in = Python | | written_in = Python | ||
| win_only = | | win_only = | ||
Revision as of 14:55, 21 October 2018
| Author(s) | leoetlino |
|---|---|
| Source code | https://github.com/leoetlino/byml-v2 |
| License | GPLv2+ |
| Written in | Python |
| Platform support | Cross-platform |
byml-v2 is an BYML tool. It can convert documents from BYML (or BYAML) to a human readable format (YAML) and vice versa. It is a newer tool that was written based on analysis of the official BYML code and game code in the executable. As such, this tool supports all the newer node types that are used in Breath of the Wild and other recent Switch games such as Super Mario Odyssey.
Setup
Install the byml package. [CLI help]
Usage
This tool automatically decompresses Yaz0-encoded files, and re-compresses them if the extension starts with an s.
byml_to_yml INPUT_FILE.byml OUTPUT_FILE.ymlyml_to_byml [-b] INPUT_FILE.yml OUTPUT_FILE.sbyml(Use-bfor Wii U only).
Known issues
None