Content/Local: Difference between revisions

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{{NoRstb}}
{{NoRstb|recursive=1}}
<onlyinclude>{{Resloc|type=directory|path=Local|locations=in the unpacked content files (Wii U version only)}}
<onlyinclude>{{Resloc|type=directory|path=Local|locations=in the unpacked content files (Wii U version only)}}
'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.</onlyinclude>
'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.</onlyinclude>

Revision as of 09:22, 16 September 2018

This directory and all files under it are not listed in the game's resource size table.

This directory is found in in the unpacked content files (Wii U version only).

Its canonical resource path is "Local".

Local appears to be a development remnant. It is unused in release versions and is not present at all on Switch.

Contents

Note: because this directory does not actually exist, the following list might be incomplete.

System/RegionLangMask.txt

Identical to the regular System/RegionLangMask.txt on Wii U.

Actor/ActorInfo.product.byml

Analysis of the executable reveals that during development, ActorInfo.product.sbyml is loaded from Local/ActorInfo.product.byml.

In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)[1].

  1. The check is located at 0x7100F3B694 in Switch 1.5.0