Content/Local: Difference between revisions
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{{NoRstb}} | {{NoRstb|recursive=1}} | ||
<onlyinclude>{{Resloc|type=directory|path=Local|locations=in the unpacked content files (Wii U version only)}} | <onlyinclude>{{Resloc|type=directory|path=Local|locations=in the unpacked content files (Wii U version only)}} | ||
'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.</onlyinclude> | '''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.</onlyinclude> |
Revision as of 09:22, 16 September 2018
This directory and all files under it are not listed in the game's resource size table.
This directory is found in in the unpacked content files (Wii U version only).
Its canonical resource path is "Local".
Local appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
Contents
Note: because this directory does not actually exist, the following list might be incomplete.
System/RegionLangMask.txt
Identical to the regular System/RegionLangMask.txt on Wii U.
Actor/ActorInfo.product.byml
Analysis of the executable reveals that during development, ActorInfo.product.sbyml is loaded from Local/ActorInfo.product.byml.
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)[1].
- ↑ The check is located at 0x7100F3B694 in Switch 1.5.0