AIDef:Action/WarpPlayerToDestination: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
Nebroc (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{AIDef
Teleports the Player (without a loading screen) to the specified coordinates and horizontal rotation.{{AIDef
|name=WarpPlayerToDestination
|name=WarpPlayerToDestination
|type=Action
|type=Action
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| DestinationX || Float ||  ||  
| DestinationX || Float ||  || Value on the X axis to teleport to
|-
|-
| DestinationY || Float ||  ||  
| DestinationY || Float ||  || Value on the Y axis to teleport to
|-
|-
| DestinationZ || Float ||  ||  
| DestinationZ || Float ||  || Value on the Z axis to teleport to
|-
|-
| DirectionY || Float ||  ||  
| DirectionY || Float ||  || Horizontal rotation of the Player after the teleportation
|-
|-
|}
|}

Latest revision as of 15:51, 24 October 2026

Teleports the Player (without a loading screen) to the specified coordinates and horizontal rotation.

WarpPlayerToDestination
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
DestinationX Float Value on the X axis to teleport to
DestinationY Float Value on the Y axis to teleport to
DestinationZ Float Value on the Z axis to teleport to
DirectionY Float Horizontal rotation of the Player after the teleportation


Derived definitions

Demo_WarpPlayerToDestination (EventSystemActor)

No overridden parameters.