AIDef:Action/EventSleepTargetActor: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Seems to be used to get an actor in it "Sleeping" mode. <sup>[''[[Template:Check|check]]'']</sup> | ||
Used in the Goddess Statue exchanging demo if the Player is yet to get any extra Heart/Stamina from it, probably responsible for the statue lighting up on the Great Plateau.{{AIDef | |||
|name=EventSleepTargetActor | |name=EventSleepTargetActor | ||
|type=Action | |type=Action | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| ActorName || String || || | | ActorName || String || || ID of the actor to get in it "Sleeping" mode | ||
|- | |- | ||
| InstanceName || String || || | | InstanceName || String || || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the ''UniqueName'' parameter <sup>[''[[Template:Check|check]]'']</sup> | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 14:52, 24 October 2026
Seems to be used to get an actor in it "Sleeping" mode. [check]
Used in the Goddess Statue exchanging demo if the Player is yet to get any extra Heart/Stamina from it, probably responsible for the statue lighting up on the Great Plateau.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ActorName | String | ID of the actor to get in it "Sleeping" mode | |
| InstanceName | String | Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter [check] |
Derived definitions
Demo_SleepActor (EventSystemActor)
No overridden parameters.