AIDef:Action/EventSetEnableGrass: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Displays (or hides) tall grass in the world. Persists through reloading a save. | ||
This seems to go unused in the final game.{{AIDef | |||
|name=EventSetEnableGrass | |name=EventSetEnableGrass | ||
|type=Action | |type=Action | ||
| Line 8: | Line 10: | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| Enable || Bool || || | | Enable || Bool || || true: shows Grass | ||
false: hides Grass | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 14:26, 24 October 2026
Displays (or hides) tall grass in the world. Persists through reloading a save.
This seems to go unused in the final game.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Enable | Bool | true: shows Grass
false: hides Grass |
Derived definitions
Demo_SetEnableGrass (EventSystemActor)
No overridden parameters.