AIDef:Action/EventSetEnableGrass: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
Nebroc (talk | contribs)
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{{AIDef
Displays (or hides) tall grass in the world. Persists through reloading a save.
 
This seems to go unused in the final game.{{AIDef
|name=EventSetEnableGrass
|name=EventSetEnableGrass
|type=Action
|type=Action
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| Enable || Bool ||  ||  
| Enable || Bool ||  || true: shows Grass
false: hides Grass
|-
|-
|}
|}

Latest revision as of 14:26, 24 October 2026

Displays (or hides) tall grass in the world. Persists through reloading a save.

This seems to go unused in the final game.

EventSetEnableGrass
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
Enable Bool true: shows Grass

false: hides Grass


Derived definitions

Demo_SetEnableGrass (EventSystemActor)

No overridden parameters.