AIDef:Action/OpenPickup: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Shows at the right of the screen that the Player picked up a specific item. That item can also be added to the Player's inventory.{{AIDef | ||
|name=OpenPickup | |name=OpenPickup | ||
|type=Action | |type=Action | ||
| Line 8: | Line 8: | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| PorchItemName || String || || | | PorchItemName || String || || ID of the tiem to show | ||
|- | |- | ||
| IsAddPorch || Bool || || | | IsAddPorch || Bool || || If true, actually adds the item to the Player's inventory | ||
|- | |- | ||
|} | |} | ||
Revision as of 13:39, 24 October 2026
Shows at the right of the screen that the Player picked up a specific item. That item can also be added to the Player's inventory.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| PorchItemName | String | ID of the tiem to show | |
| IsAddPorch | Bool | If true, actually adds the item to the Player's inventory |
Derived definitions
Demo_OpenPickup (EventSystemActor)
No overridden parameters.