AIDef:Action/KillSelectActor: Difference between revisions
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| ActorName || String || || | | ActorName || String || || ID of the actor to kill | ||
|- | |- | ||
| UniqueName || String || || | | UniqueName || String || || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter {{Check}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 12:20, 24 October 2026
| AI definition | |
|---|---|
| Type | Action |
Deletes all actors with the specified actor name and unique name. Does a system delete; no drops or effects will be emitted.
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ActorName | String | ID of the actor to kill | |
| UniqueName | String | Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter [check] |
Derived definitions
Demo_KillSelectActor (EventSystemActor)
No overridden parameters.