AIDef:Action/DemoForceSetPlayerSavePosAngle: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
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{{AIDef
Forcefully sets the angle the Player respawns at using an actor.{{AIDef
|name=DemoForceSetPlayerSavePosAngle
|name=DemoForceSetPlayerSavePosAngle
|type=Action
|type=Action
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| UniqueName || String ||  ||  
| UniqueName || String ||  || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter <sup>[''[[Template:Check|check]]'']</sup>
|-
|-
| AnchorName || String ||  ||  
| AnchorName || String ||  || An actor name, specifically (?) ''ForceSetPosDirAutoSaveAnchor'' <sup>[''[[Template:Check|check]]'']</sup>
|-
|-
|}
|}

Latest revision as of 11:33, 24 October 2026

Forcefully sets the angle the Player respawns at using an actor.

DemoForceSetPlayerSavePosAngle
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
UniqueName String Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter [check]
AnchorName String An actor name, specifically (?) ForceSetPosDirAutoSaveAnchor [check]


Derived definitions

Demo_ForceSetPlayerSavePosAngle (EventSystemActor)

No overridden parameters.