AIDef:Action/CreateObjectsOfOwnedHorse: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
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{{AIDef
Changes the gear/hairstyle of the Player's current horse to the specified ones.{{AIDef
|name=CreateObjectsOfOwnedHorse
|name=CreateObjectsOfOwnedHorse
|type=Action
|type=Action
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| HorseReinsActorName || String ||  ||  
| HorseReinsActorName || String ||  || ID of the Bridle to equip
If left empty, the horse's Bridle will remain unchanged
|-
|-
| HorseSaddleActorName || String ||  ||  
| HorseSaddleActorName || String ||  || ID of the Saddle to equip
If left empty, the horse's Saddle will remain unchanged
|-
|-
| HorseManeActorName || String ||  ||  
| HorseManeActorName || String ||  || ID of the Mane to equip
If left empty, the horse's Mane will remain unchanged
|-
|-
|}
|}

Latest revision as of 20:42, 23 October 2026

Changes the gear/hairstyle of the Player's current horse to the specified ones.

CreateObjectsOfOwnedHorse
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
HorseReinsActorName String ID of the Bridle to equip

If left empty, the horse's Bridle will remain unchanged

HorseSaddleActorName String ID of the Saddle to equip

If left empty, the horse's Saddle will remain unchanged

HorseManeActorName String ID of the Mane to equip

If left empty, the horse's Mane will remain unchanged


Derived definitions

Demo_CreateObjectsOfOwnedHorse (EventSystemActor)

No overridden parameters.