AIDef:Action/EventAppearFlyDistance: Difference between revisions
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Shows a counter at the top of the screen | Shows a counter at the top right of the screen, displaying the value of a float Game Data flag to 1 decimal place with an "m" after it, doesn't disappear automatically, use [[AIDef:Action/EventDisappearFlyDistance|EventDisappearFlyDistance]] for that. | ||
Used in the Bird-Man Research Study minigame. | Used in the Bird-Man Research Study minigame. | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| GameDataFloatDistance || String || || If not set will just show 0.0 | | GameDataFloatDistance || String || || Name of the float Game Data flag whose value is displayed | ||
If not set will just show 0.0 | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 19:59, 23 October 2026
| AI definition | |
|---|---|
| Type | Action |
Shows a counter at the top right of the screen, displaying the value of a float Game Data flag to 1 decimal place with an "m" after it, doesn't disappear automatically, use EventDisappearFlyDistance for that.
Used in the Bird-Man Research Study minigame.
Text seems to be defined at /LayoutMsg/MiniGame_00.msbt in the Message_archives.
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| GameDataFloatDistance | String | Name of the float Game Data flag whose value is displayed
If not set will just show 0.0 |
Derived definitions
Demo_AppearFlyDistance (EventSystemActor)
No overridden parameters.