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====Why does the lighting on my model look weird?==== | ====Why does the lighting on my model look weird?==== | ||
If you obtained your model - that is, the modded one that you are adding to the game - by extracting it using Switch toolbox as a DAE, then Blender | If you obtained your model - that is, the modded one that you are adding to the game - by extracting it using Switch toolbox as a DAE, then Blender versions from before Sept 24 2022 will fail to read vertex normals on import, and instead generate new ones. This is almost always undesirable, and will result in weird, splotchy shadows on your model. To fix this, update Blender. | ||
If you really don't want to update Blender for whatever reason, use the latest AutoDesk FBX Converter (available [https://aps.autodesk.com/developer/overview/fbx-converter-archives here], yes the latest version is from 2013) to convert the DAE to FBX first. | |||
Not that it's not necessary to convert the rig model, because you delete it. You only need to convert the final model that you will be importing. | Not that it's not necessary to convert the rig model, because you delete it. You only need to convert the final model that you will be importing. |