PauseMenuDataMgr: Difference between revisions
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(add description) |
NiceneNerd (talk | contribs) (Added Wii U init address) |
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{{Subsystem infobox|name=PauseMenuDataMgr|is_name_official=1|description=Handles player inventory and equipment synchronization.|init_addr_switch150=000000710096B1CC}} | {{Subsystem infobox|name=PauseMenuDataMgr|is_name_official=1|description=Handles player inventory and equipment synchronization.|init_addr_switch150=000000710096B1CC|init_addr_wiiu150=02EADFDC}} | ||
{{stub}} | {{stub}} | ||
[[Category: Internals]] | [[Category: Internals]] | ||
[[Category: Subsystems (BotW)]] | [[Category: Subsystems (BotW)]] |
Latest revision as of 12:04, 8 April 2021
Subsystem | |
---|---|
Official name | Yes |
Description | Handles player inventory and equipment synchronization. |
Init function |
Switch 1.5.0: 000000710096B1CC Wii U 1.5.0: 02EADFDC |
Debug only | No |
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |