Shield durability/zh: Difference between revisions
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(Created page with "== 抵擋攻擊 ==") |
(Created page with "* <code>damageRatio</code> (攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。 * <code>attackPower</code> 是被抵擋的攻...") |
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* <code>damageRatio</code> | * <code>damageRatio</code> (攻換防比)是從 [[GlobalParameter]] 裡來的("Global" 底下的 "ShieldDamageRatio")。 | ||
* <code>attackPower</code> | * <code>attackPower</code> 是被抵擋的攻擊的攻擊力。 | ||
* <code>guardPower</code> | * <code>guardPower</code >是盾牌的防禦力,也是 [[GeneralParamList]] 來的("WeaponCommon" 底下的 "GuardPower"). | ||
* <code>additionalGuardPower</code> | * <code>additionalGuardPower</code> 就是防禦力加成加多少(沒有加成則是零)。 | ||
minDmg appears to be 1 in most cases. | minDmg appears to be 1 in most cases. |
Revision as of 04:10, 30 May 2020
盾牌的耐用度會隨著玩家抵擋怪物的攻擊與盾牌滑行逐漸降低。
抵擋攻擊
The logic is as follows[1]:
float damageRatio = GlobalParameter::sInstance->globalParam->shieldDamageRatio.value();
int damage = damageRatio * (param->attackPower - guardPower - additionalGuardPower);
if (param->forceOnlyOneDamage)
minDamage = 1;
else
minDamage = param->minDmg;
weapon->takeDamage(max(damage, minDamage));
damageRatio
(攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。attackPower
是被抵擋的攻擊的攻擊力。guardPower
是盾牌的防禦力,也是 bgparamlist 來的("WeaponCommon" 底下的 "GuardPower").additionalGuardPower
就是防禦力加成加多少(沒有加成則是零)。
minDmg appears to be 1 in most cases.
In 1.6.0, ShieldDamageRatio is 0.2, meaning a shield takes a minimum of 1 damage point (in most cases), and 1 damage point for every 5 points of difference between the attack power and the guard power. [2]
Shield surfing
Here is a gist of the logic[3]:
- Whenever Link is shield surfing, a timer (which is tied to the shield) is incremented.
- If Link is surfing on a "no shield damage floor", or if the L2 norm of his velocity is lower than 0.03, then the shield takes no damage.
- Otherwise, every time the timer reaches ShieldRideBaseFrame (as configured in GlobalParameter), the shield takes
RideBreakRatio * ShieldRideHitBaseDamage * Damage
and the timer is reset.
In 1.6.0:
- RideBreakRatio is 1.0 for the majority of shields, and 0.2 for the Ancient Shield, which means that the latter takes shield surfing damage at a 20% rate compared to most other shields. Refer to this spreadsheet for more information on shield stats, including the hidden RideBreakRatio.
- ShieldRideBaseFrame is 120[4] and ShieldRideHitBaseDamage is 1[5]. This means that shield surfing costs
RideBreakRatio * 1
durability points every 4 seconds.
- This damage is also applied when you start surfing.
Since the timer is tied to the shield instance, switching to another shield will reset the timer and doing so lets the player avoid taking any surf damage.
References
- ↑ 0x71002F0844 [nx-1.5.0 executable]
- ↑ https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L28
- ↑ 0x71002CEAF4 [nx-1.5.0 executable]: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d
- ↑ https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26
- ↑ https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L27