AIDef:AI/HasPreActorSelect: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
No edit summary
 
Line 3: Line 3:
|type=AI
|type=AI
}}
}}
Checks whether an actor is linked to a placement object (pre-actor?{{check}}).


== Children ==
== Children ==
Line 8: Line 9:
! Name !! Description
! Name !! Description
|-
|-
| 存在しない ||  
| 存在しない || Does not exist
|-
|-
| 存在する ||  
| 存在する || Exists
|-
|-
|}
|}

Latest revision as of 15:39, 18 May 2020

HasPreActorSelect
AI definition
Type AI

Checks whether an actor is linked to a placement object (pre-actor?[check]).

Children

Name Description
存在しない Does not exist
存在する Exists

Derived definitions

水中行動 (Animal_Horse_A, 通常)

No overridden parameters.

水中行動 (Dog, 通常)

No overridden parameters.

水中行動 (Sunazarashi, 通常)

No overridden parameters.

後行動 (Kokko, 敵)

No overridden parameters.

水中行動 (Kokko, 通常)

No overridden parameters.

水中行動 (Sunazarashi_B, 通常)

No overridden parameters.

水中行動 (DomesticAnimalWait, 通常)

No overridden parameters.

水中行動 (SunazarashiSP_C, 通常)

No overridden parameters.

後行動 (KakarikoKokko, 敵)

No overridden parameters.

水中行動 (KakarikoKokko, 通常)

No overridden parameters.

水中行動 (DomesticAnimal, 通常)

No overridden parameters.

水中行動 (SunazarashiSP, 通常)

No overridden parameters.