Difficulty scaling/zh: Difference between revisions

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(Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)")
(Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。")
Line 171: Line 171:
(意即:就算經驗值不夠還是會加成。)
(意即:就算經驗值不夠還是會加成。)


Internally and in assets such as [[Map unit|map units]], the following values are used for modifiers:
[[Map unit|map units]] 這類的地方,下面這些值記載了遊戲打算如何加成武器。


{| class="wikitable"
{| class="wikitable"