Content/Actor: Difference between revisions
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The '''Actor''' folder contains data on the game's [[Actor]] assets. | The '''Actor''' folder contains data on the game's [[Actor]] assets. | ||
== Files == | |||
onfiguration files for the actor and AI system: | |||
* ActorTemplate.byml | |||
* AIDef/AIDef_Game.product.byml | |||
* ASSetting.bassetting | |||
* Effect/EffectInfo.byml | |||
* ResidentActors.byml | |||
* Sound/SoundInfo.byml | |||
* XLink/XLinkInfo.byml | |||
ActorInfo.product.sbyml | |||
== Folders == | == Folders == |
Revision as of 01:27, 5 September 2018
This folder is also found in: Content/Pack/Bootup.pack Content/Pack/TitleBG.pack Content/Actor/Pack/[actor_name].sbactorpack
The Actor folder contains data on the game's Actor assets.
Files
onfiguration files for the actor and AI system:
- ActorTemplate.byml
- AIDef/AIDef_Game.product.byml
- ASSetting.bassetting
- Effect/EffectInfo.byml
- ResidentActors.byml
- Sound/SoundInfo.byml
- XLink/XLinkInfo.byml
ActorInfo.product.sbyml
Folders
Pack
Contains a collection of .sbactorpack archives, each of which contains the data for one actor.
ActorLink
Contains a bxml file which defines the names of the other parameter files used by that actor.
The Bootup.pack version of this folder contains Dummy.bxml, a template for .bxml files.
AIProgram
Contains a .baiprog file which defines the AI actions and behaviour of that actor.
The Bootup.pack version of this folder contains Dummy.baiprog, a template for .baiprog files.