Translations:Difficulty scaling/37/en: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
(Importing a new version from external source)
 
(Importing a new version from external source)
Tag: Replaced
 
Line 1: Line 1:
Pseudocode (1.0.0):
Pseudocode (1.0.0):
<source lang="c++">
bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up,
                                        WeaponModifier required_modifier,
                                        const char** weapon_to_use_name,
                                        WeaponModifier* modifier_to_use,
                                        void* unknown)
{
  // some checks using 'unknown' here which seems to be a pointer to the actor

Latest revision as of 05:40, 11 May 2020

Pseudocode (1.0.0):