StasisMgr: Difference between revisions

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imported>Leoetlino
(create stubs for all known subsystems)
 
(Added Wii U init address)
 
Line 1: Line 1:
{{Subsystem infobox|name=StasisMgr|is_name_official=0|description=Unknown, initialised from GameScene code. Handles Stasis effects (vector arrow, sound, etc.) and more|init_addr_switch150=000000710067F3A8}}
{{Subsystem infobox|name=StasisMgr|is_name_official=0|description=Unknown, initialised from GameScene code. Handles Stasis effects (vector arrow, sound, etc.) and more|init_addr_switch150=000000710067F3A8|init_addr_wiiu150=02A3bC08}}
{{stub}}
{{stub}}


[[Category: Internals]]
[[Category: Internals]]
[[Category: Subsystems (BotW)]]
[[Category: Subsystems (BotW)]]

Latest revision as of 14:43, 30 April 2021

StasisMgr
Subsystem
Official name No
Description Unknown, initialised from GameScene code. Handles Stasis effects (vector arrow, sound, etc.) and more
Init function Switch 1.5.0: 000000710067F3A8
Wii U 1.5.0: 02A3bC08
Debug only No