AutoPlacementFlowMgr: Difference between revisions
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imported>Leoetlino (create stubs for all known subsystems) |
NiceneNerd (talk | contribs) (Added Wii U init address) |
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{{Subsystem infobox|name=AutoPlacementFlowMgr|is_name_official=1|description=Runs event flow files to determine which actors to spawn on the map dynamically|init_addr_switch150=0000007100651F94}} | {{Subsystem infobox|name=AutoPlacementFlowMgr|is_name_official=1|description=Runs event flow files to determine which actors to spawn on the map dynamically|init_addr_switch150=0000007100651F94|init_addr_wiiu150=029F976C}} | ||
{{stub}} | {{stub}} | ||
[[Category: Internals]] | [[Category: Internals]] | ||
[[Category: Subsystems (BotW)]] | [[Category: Subsystems (BotW)]] |
Latest revision as of 11:25, 9 April 2021
Subsystem | |
---|---|
Official name | Yes |
Description | Runs event flow files to determine which actors to spawn on the map dynamically |
Init function |
Switch 1.5.0: 0000007100651F94 Wii U 1.5.0: 029F976C |
Debug only | No |
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |