Cooking: Difference between revisions
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imported>Leoetlino No edit summary |
imported>Leoetlino (→Boost) |
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=== SingleRecipes === | === SingleRecipes === | ||
=== Boost === | === Boost === | ||
Cooked items sometimes receive bonuses (improved effect duration, potency, health recovery, etc.). This random process is internally called a "boost". When this happens, the player is said to have gotten a "critical success". | |||
=== Fail === | === Fail === | ||
=== Tag === | === Tag === |
Revision as of 14:19, 16 December 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Concepts
Recipes
SingleRecipes
Boost
Cooked items sometimes receive bonuses (improved effect duration, potency, health recovery, etc.). This random process is internally called a "boost". When this happens, the player is said to have gotten a "critical success".
Fail
Tag
CookData.byml
This resource is found in Bootup.pack.
Its canonical resource path is "Cooking/CookData.byml".
CookData.byml is the configuration file for the CookingMgr (which implements cooking functionality).