AutoPlacement event flows: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino (Created page with "AutoPlacement event flows are used by the AutoPlacementMgr to determine whether actors should be dynamically spawned without having to hardcode special logic into the exec...") |
imported>Leoetlino No edit summary |
||
Line 1: | Line 1: | ||
{{stub}} | |||
AutoPlacement event flows are used by the [[AutoPlacementMgr]] to determine whether actors should be dynamically spawned without having to hardcode special logic into the executable. | AutoPlacement event flows are used by the [[AutoPlacementMgr]] to determine whether actors should be dynamically spawned without having to hardcode special logic into the executable. | ||
Revision as of 12:12, 30 October 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
AutoPlacement event flows are used by the AutoPlacementMgr to determine whether actors should be dynamically spawned without having to hardcode special logic into the executable.
Such event flows are executed by the same event flow engine but with a different environment: only the "AutoPlacement" pseudo-actor is available for actions and queries, and subflows do not appear to be usable[check]. Actions and queries are not mapped to AI system functions as with regular event flows, but are entirely handled by the AutoPlacement code.