AIDef:AI/PriestBossEyeBeamThird: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| DestinationPos || Vec3 || [0.0, 0.0, 0.0] || | |||
|- | |||
| FacePos || Vec3 || [0.0, 0.0, 0.0] || | |||
|- | |||
| IsArrivedAtDestination || Bool || False || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
DestinationPos | Vec3 | [0.0, 0.0, 0.0] | |
FacePos | Vec3 | [0.0, 0.0, 0.0] | |
IsArrivedAtDestination | Bool | False |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsCreateGuardEffect | Bool | ||
AtMinDamage | Int | ||
AttackPower | Int | ||
AttackPowerForPlayer | Int | ||
ReflectOffset | Vec3 | ||
IsChangeable | Bool | ||
ShotOffset | Vec3 | ||
ShotReviseAngleXU | Int | ||
ShotReviseAngleXD | Int | ||
ShotReviseAngleY | Int |
Children
Name | Description |
---|---|
チャージ | |
待機 | |
照準 | |
発射 |
Derived definitions
目ビーム (Priest_Boss_Giant, 通常)
Name | Value |
---|---|
IsCreateGuardEffect | True |
AtMinDamage | 0 |
AttackPower | 60 |
AttackPowerForPlayer | 40 |
ReflectOffset | Vec3(x=0.0, y=5.0, z=0.0) |
IsChangeable | True |
ShotOffset | Vec3(x=0.0, y=3.0, z=0.0) |
ShotReviseAngleXU | 30 |
ShotReviseAngleXD | 30 |
ShotReviseAngleY | 20 |