AIDef:AI/LynelCloseBattle: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| LynelAIFlags || Int || 0 || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
LynelAIFlags | Int | 0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BackAngle | Float | ||
BackAngleAction | Int | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
戦闘攻撃 | |
戦闘準備 |
Derived definitions
近接戦闘 (Lynel_Senior, 戦闘)
Name | Value |
---|---|
BackAngle | 0.523599 |
BackAngleAction | 1 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近接戦闘 (Lynel_Senior, 大剣戦闘)
Name | Value |
---|---|
BackAngle | 1.0472 |
BackAngleAction | 2 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近接戦闘 (Lynel_Middle, 戦闘)
Name | Value |
---|---|
BackAngle | 0.523599 |
BackAngleAction | 1 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近接戦闘 (Lynel_Middle, 大剣戦闘)
Name | Value |
---|---|
BackAngle | 1.0472 |
BackAngleAction | 2 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近接戦闘 (Lynel, 戦闘)
Name | Value |
---|---|
BackAngle | 0.523599 |
BackAngleAction | 1 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近接戦闘 (Lynel, 大剣戦闘)
Name | Value |
---|---|
BackAngle | 1.0472 |
BackAngleAction | 2 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |