AIDef:AI/GuardianMiniReaction: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino import AI definitions from 1.5.0 (add missing AITreeVariables) |
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| Line 3: | Line 3: | ||
|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| GuardianMiniChanceTimeState || Int || -1 || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == | ||
Latest revision as of 15:00, 22 October 2018
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| GuardianMiniChanceTimeState | Int | -1 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| RootNodeName | String | ||
| Arm1NodeName | String | ||
| Arm2NodeName | String | ||
| Arm3NodeName | String | ||
| ASSlotRight | Int | ||
| ASSlotLeft | Int | ||
| ASSlotBack | Int | ||
| PreAttackASRight | String | ||
| PreAttackASLeft | String | ||
| JustGuardNumForBreak | Int | ||
| IsChangeWeapon | Bool | ||
| JustGuardTimesMin | Int | ||
| JustGuardTimesMax | Int | ||
| SmallDamageCancelTimes | Int | ||
| InComboSmallDamageNoCancel | Bool |
Children
| Name | Description |
|---|---|
| ふっとび | |
| ガード | |
| ガードブレイク | |
| ショック | |
| ジャストガード | |
| チャンス | |
| 凍結 | |
| 大落下 | |
| 小ダメージ | |
| 崩れ落ち | |
| 左手ショック | |
| 左手弾かれ | |
| 左手超ショック | |
| 弾かれ | |
| 後ろ手ショック | |
| 後ろ手弾かれ | |
| 後ろ手超ショック | |
| 武器切替 | |
| 死亡 | |
| 瀕死 | |
| 炎上 | |
| 痺れ | |
| 突風 | |
| 落下 | |
| 超ショック |
Derived definitions
リアクション (Guardian_Mini_DetachLineBeam, 通常)
| Name | Value |
|---|---|
| RootNodeName | Root |
| Arm1NodeName | Clavicle_UFR |
| Arm2NodeName | Clavicle_UFL |
| Arm3NodeName | Clavicle_UB |
| ASSlotRight | 1 |
| ASSlotLeft | 2 |
| ASSlotBack | 3 |
| PreAttackASRight | AttackWaitRight |
| PreAttackASLeft | AttackWaitLeft |
| JustGuardNumForBreak | 1 |
| IsChangeWeapon | False |
| JustGuardTimesMin | 100 |
| JustGuardTimesMax | 100 |
| SmallDamageCancelTimes | 0 |
| InComboSmallDamageNoCancel | False |
リアクション (Guardian_Mini, 通常)
| Name | Value |
|---|---|
| RootNodeName | Root |
| Arm1NodeName | Clavicle_UFR |
| Arm2NodeName | Clavicle_UFL |
| Arm3NodeName | Clavicle_UB |
| ASSlotRight | 1 |
| ASSlotLeft | 2 |
| ASSlotBack | 3 |
| PreAttackASRight | AttackWaitRight |
| PreAttackASLeft | AttackWaitLeft |
| JustGuardNumForBreak | 1 |
| IsChangeWeapon | False |
| JustGuardTimesMin | 100 |
| JustGuardTimesMax | 100 |
| SmallDamageCancelTimes | 0 |
| InComboSmallDamageNoCancel | False |