AIDef:Action/WindCutter: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| AttackAttrEventKill || Bool || False || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
AttackAttrEventKill | Bool | False |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackLevel | Int | 1 | |
AttackDirType | Int | -1 | |
AttackPower | Int | 0 | |
ScaleTime | Float | 1.0 | |
Range | Float | 5.0 | |
RigidBodyName | String | ||
AttackPowerForPlayer | Int | -1 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
LevelRangeMult | Float | ||
LevelAtkMult | Int | ||
LevelScaleMult | Float | ||
IsLevelOneScaleOne | Bool | ||
LevelBaseScaleAdd | Int | ||
AttackIntensity | Int | ||
AttackMinPower | Int |
Derived definitions
Root (WindCutter)
Name | Value |
---|---|
LevelRangeMult | 1.0 |
LevelAtkMult | 1 |
LevelScaleMult | 2.0 |
IsLevelOneScaleOne | True |
LevelBaseScaleAdd | 0 |
AttackIntensity | 2 |
AttackMinPower | 1 |