AIDef:Action/StorePlayerPosAndRotate: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
Nebroc (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{AIDef
Saves the Player's current position and horizontal rotation to a Vec3 Game Data flag and a float Game Data flag.{{AIDef
|name=StorePlayerPosAndRotate
|name=StorePlayerPosAndRotate
|type=Action
|type=Action
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| GameDataVec3fPlayerPos || String ||  ||  
| GameDataVec3fPlayerPos || String ||  || Name of the Vec3 Game Data flag to store the coordinates to
|-
|-
| GameDataFloatPlayerDirectionY || String ||  ||  
| GameDataFloatPlayerDirectionY || String ||  || Name of the float Game Data flag to store the horizontal rotation to
|-
|-
|}
|}

Latest revision as of 14:59, 24 October 2026

Saves the Player's current position and horizontal rotation to a Vec3 Game Data flag and a float Game Data flag.

StorePlayerPosAndRotate
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
GameDataVec3fPlayerPos String Name of the Vec3 Game Data flag to store the coordinates to
GameDataFloatPlayerDirectionY String Name of the float Game Data flag to store the horizontal rotation to


Derived definitions

Demo_StorePlayerPosAndRotate (EventSystemActor)

No overridden parameters.