AIDef:Action/SetOwnedHorseAS: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Makes the Player's horse play an animation given it's nearby.{{AIDef | ||
|name=SetOwnedHorseAS | |name=SetOwnedHorseAS | ||
|type=Action | |type=Action | ||
| Line 8: | Line 8: | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| ASName || String || || | | ASName || String || || ID of the animation to play | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 14:43, 24 October 2026
Makes the Player's horse play an animation given it's nearby.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASName | String | ID of the animation to play |
Derived definitions
Demo_SetOwnedHorseAS (EventSystemActor)
No overridden parameters.