AIDef:Action/PlayerWarpEffectValueSetter: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
No edit summary |
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{{AIDef | Changes the Link's (and it gear) material to the blue one used during the teleport animation. | ||
The material is applied over Link's default textures, if the Player gets the camera close enough to Link the effect disappears.{{AIDef | |||
|name=PlayerWarpEffectValueSetter | |name=PlayerWarpEffectValueSetter | ||
|type=Action | |type=Action | ||
| Line 8: | Line 10: | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| SetFrame || Float || || | | SetFrame || Float || || Changes the strength of the material | ||
|- | |- | ||
| ChangeType || Int || || | | ChangeType || Int || || 2 possible values: | ||
* 0: 50% of the Player is transparent | |||
* 1: 10% of the Player is transparent | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 13:51, 24 October 2026
Changes the Link's (and it gear) material to the blue one used during the teleport animation.
The material is applied over Link's default textures, if the Player gets the camera close enough to Link the effect disappears.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| SetFrame | Float | Changes the strength of the material | |
| ChangeType | Int | 2 possible values:
|
Derived definitions
Demo_PlayerWarpEffectSet (EventSystemActor)
No overridden parameters.