AIDef:Action/IncreasePlayerMaxStamina: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Increases (or decreases) the maximum amount of the Player's Stamina. A Stamina increasing animation will play in the UI for the last bit of stamina added or removed, which takes about one second to complete. {{AIDef | ||
|name=IncreasePlayerMaxStamina | |name=IncreasePlayerMaxStamina | ||
|type=Action | |type=Action | ||
| Line 8: | Line 8: | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| Value || Int || || | | Value || Int || || Number of Stamina bits to add | ||
If negative an alternative animation will play to take away some stamina from the Player | |||
|- | |- | ||
| IsMoveCenter || Bool || || | | IsMoveCenter || Bool || || If true, moves the stamina UI closer to the center of the screen | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 12:08, 24 October 2026
Increases (or decreases) the maximum amount of the Player's Stamina. A Stamina increasing animation will play in the UI for the last bit of stamina added or removed, which takes about one second to complete.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Value | Int | Number of Stamina bits to add
If negative an alternative animation will play to take away some stamina from the Player | |
| IsMoveCenter | Bool | If true, moves the stamina UI closer to the center of the screen |
Derived definitions
Demo_IncreasePlayerMaxStamina (EventSystemActor)
No overridden parameters.