AIDef:Action/IncreaseNumHeroSeal: Difference between revisions

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import AI definitions from 1.5.0
 
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{{AIDef
Gives the Player a certain amount of a Divine Beast's Emblems, also makes the same UI as [[AIDef:Action/AppearNumHeroSeal|AppearNumHeroSeal]] appear.{{AIDef
|name=IncreaseNumHeroSeal
|name=IncreaseNumHeroSeal
|type=Action
|type=Action
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| RelicPattern || Int ||  ||  
| RelicPattern || Int ||  || 4 possible values:
 
* 0: Rudania's Emblem
* 1: Ruta's Emblem
* 2: Medoh's Emblem
* 3: Naboris's Emblem
 
Using any negative value or none will default to Rudania's Emblem, and any value higher than 3 to Naboris's Emblem
|-
|-
| Value || Int ||  ||  
| Value || Int ||  || Negative values are accepted and will correctly decrease, but the amount of a certain Emblem in the Player's inventory cannot become negative
|-
|-
|}
|}

Revision as of 11:58, 24 October 2026

Gives the Player a certain amount of a Divine Beast's Emblems, also makes the same UI as AppearNumHeroSeal appear.

IncreaseNumHeroSeal
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
RelicPattern Int 4 possible values:
  • 0: Rudania's Emblem
  • 1: Ruta's Emblem
  • 2: Medoh's Emblem
  • 3: Naboris's Emblem

Using any negative value or none will default to Rudania's Emblem, and any value higher than 3 to Naboris's Emblem

Value Int Negative values are accepted and will correctly decrease, but the amount of a certain Emblem in the Player's inventory cannot become negative


Derived definitions

Demo_IncreaseNumHeroSeal (EventSystemActor)

No overridden parameters.