AIDef:Action/GanonBeastDamageASPlay: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino import AI definitions from 1.5.0 (add missing AITreeVariables) |
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| Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| LastDamageWeakPointIdx || Int || -1 || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == | ||
Latest revision as of 15:00, 22 October 2018
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| LastDamageWeakPointIdx | Int | -1 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsStateChange | Bool | ||
| EndState | Int | ||
| ChangeableTiming | Int | ||
| IsIgnoreSame | Bool | ||
| SeqBank | Int | ||
| TargetBone | Int | ||
| FirstRandomRatio | Float |
Derived definitions
子0 (GanonBeast, ダメージアニメ)
| Name | Value |
|---|---|
| IsStateChange | False |
| EndState | 1 |
| ChangeableTiming | 1 |
| IsIgnoreSame | False |
| SeqBank | 0 |
| TargetBone | 0 |
| FirstRandomRatio | 0.0 |
子0 (GanonBeast, 形態変化ダメージアニメ)
| Name | Value |
|---|---|
| IsStateChange | True |
| EndState | 1 |
| ChangeableTiming | 1 |
| IsIgnoreSame | False |
| SeqBank | 0 |
| TargetBone | 0 |
| FirstRandomRatio | 0.0 |