AIDef:Action/GanonBeamMove: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| IsReflectThrownBullet || Bool || False ||
|-
|}


== MapUnitInstParams ==
== MapUnitInstParams ==

Latest revision as of 15:00, 22 October 2018

GanonBeamMove
AI definition
Type Action

AITreeVariables

Name Type Default value Description
IsReflectThrownBullet Bool False


MapUnitInstParams

Name Type Default value Description
AttackPower Int 0
AttackPowerForPlayer Int -1
PosOffset Vec3 [0.0, 0.0, 0.0]


StaticInstParams

Name Type Default value Description
ForceExplodeFrame Float
AtMinDamage Int
ShieldDamage Int


Derived definitions

着弾前 (BeamExplodeEitherHit, Root)

Name Value
ForceExplodeFrame 120.0
AtMinDamage 12
ShieldDamage 30