AIDef:Action/ForkAITreeValWeakPointTimer: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 3: Line 3:
|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| WeakPointCounter || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

ForkAITreeValWeakPointTimer
AI definition
Type Action

AITreeVariables

Name Type Default value Description
WeakPointCounter AITreeVariablePointer


StaticInstParams

Name Type Default value Description
Timer Int
IsChangeable Bool
EndState Int


Derived definitions

子1 (GanonBeast, 後行動_0)

Name Value
Timer 600
IsChangeable True
EndState 0

子1 (GanonBeast, 弱点露出_0)

Name Value
Timer 900
IsChangeable False
EndState 0