AIDef:Action/ExitGame: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
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Changes the active stage to the TitleStage (see [[GameScene]]).
If in demo mode, <code>quick_exit()</code> is called to exit the entire app immediately. Otherwise:
* If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false).
* If ShowLogo is 0, <code>createTitleStageBinder(false, true)</code>
* In all other cases, some string is requested from the actor of the AI action and EventMgr before calling <code>createTitleStageBinder(false, true)</code>


== DynamicInstParams ==
== DynamicInstParams ==
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| ShowLogo || Int ||  ||  
| ShowLogo || Int ||  || 0 or 1 (and other truthy values? {{check}})
|-
|-
|}
|}

Revision as of 19:03, 18 October 2018

ExitGame
AI definition
Type Action

Changes the active stage to the TitleStage (see GameScene).

If in demo mode, quick_exit() is called to exit the entire app immediately. Otherwise:

  • If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false).
  • If ShowLogo is 0, createTitleStageBinder(false, true)
  • In all other cases, some string is requested from the actor of the AI action and EventMgr before calling createTitleStageBinder(false, true)

DynamicInstParams

Name Type Default value Description
ShowLogo Int 0 or 1 (and other truthy values? [check])


Derived definitions

Demo_ExitGame (EventSystemActor)

No overridden parameters.