AIDef:Action/EventOpenMessageTips: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Opens the window explaining special moves like parrying, doesn't unlock itself in the Ability Controls menu, text isn't tied to a specific tip but passed as a parameter.{{AIDef | ||
|name=EventOpenMessageTips | |name=EventOpenMessageTips | ||
|type=Action | |type=Action | ||
| Line 8: | Line 8: | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| TipsType || Int || || | | TipsType || Int || || 40 possible values: | ||
* 0: Crouching | |||
* 1: Shield Surfing | |||
* 2: Paraglider, unused and doesn't exist in the final game, will softlock it | |||
* 3: Jump, unused and doesn't exist in the final game, will softlock it | |||
* 4: Attack | |||
* 5: Open inventory | |||
* 6: Lock | |||
* 7: Attack with Bow | |||
* 8: Open Adventure Log, will open again when the Player presses + | |||
* 9: Unused, does nothing | |||
* 10: Throw Weapon | |||
* 11: Unused, does nothing | |||
* 12: Raise Shield | |||
* 13: Scope and Pins | |||
* 14: Unused, does nothing | |||
* 15: Perfect Guard | |||
* 16: Backflip | |||
* 17: Side Hop | |||
* 18: Jump Attack | |||
* 19: Sand-Seal Surfing | |||
* 20-23: Unused, does nothing | |||
* 24: Charged Attacks | |||
* 25: Check Sheikah Slate | |||
* 26: Bombs, unused and does nothing | |||
* 27: Magnesis, unused and does nothing | |||
* 28: Stasis, unused and does nothing | |||
* 29: Cryonis, unused and does nothing | |||
* 30: Use amiibo | |||
* 31: Whistle | |||
* 32: Open System Menu | |||
* 33: Use Rune | |||
* 34: Change Weapon | |||
* 35: Change Shield | |||
* 36: Change Bow | |||
* 37: Change Arrows | |||
* 38: Change Runes | |||
* 39: Change Amiibo (again for some reason) | |||
Using any other value will do nothing | |||
|- | |- | ||
| MessageId || String || || | | MessageId || String || || ID of the text to use with it full path, e.g ''EventFlowMsg/OperationGuide:Guide_BackStep'' | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 13:37, 24 October 2026
Opens the window explaining special moves like parrying, doesn't unlock itself in the Ability Controls menu, text isn't tied to a specific tip but passed as a parameter.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TipsType | Int | 40 possible values:
Using any other value will do nothing | |
| MessageId | String | ID of the text to use with it full path, e.g EventFlowMsg/OperationGuide:Guide_BackStep |
Derived definitions
Demo_OpenMessageTips (EventSystemActor)
No overridden parameters.