AIDef:Action/EventOpenMessageTips: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
Nebroc (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{AIDef
Opens the window explaining special moves like parrying, doesn't unlock itself in the Ability Controls menu, text isn't tied to a specific tip but passed as a parameter.{{AIDef
|name=EventOpenMessageTips
|name=EventOpenMessageTips
|type=Action
|type=Action
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| TipsType || Int ||  ||  
| TipsType || Int ||  || 40 possible values:
 
* 0: Crouching
* 1: Shield Surfing
* 2: Paraglider, unused and doesn't exist in the final game, will softlock it
* 3: Jump, unused and doesn't exist in the final game, will softlock it
* 4: Attack
* 5: Open inventory
* 6: Lock
* 7: Attack with Bow
* 8: Open Adventure Log, will open again when the Player presses +
* 9: Unused, does nothing
* 10: Throw Weapon
* 11: Unused, does nothing
* 12: Raise Shield
* 13: Scope and Pins
* 14: Unused, does nothing
* 15: Perfect Guard
* 16: Backflip
* 17: Side Hop
* 18: Jump Attack
* 19: Sand-Seal Surfing
* 20-23: Unused, does nothing
* 24: Charged Attacks
* 25: Check Sheikah Slate
* 26: Bombs, unused and does nothing
* 27: Magnesis, unused and does nothing
* 28: Stasis, unused and does nothing
* 29: Cryonis, unused and does nothing
* 30: Use amiibo
* 31: Whistle
* 32: Open System Menu
* 33: Use Rune
* 34: Change Weapon
* 35: Change Shield
* 36: Change Bow
* 37: Change Arrows
* 38: Change Runes
* 39: Change Amiibo (again for some reason)
Using any other value will do nothing
 
|-
|-
| MessageId || String ||  ||  
| MessageId || String ||  || ID of the text to use with it full path, e.g ''EventFlowMsg/OperationGuide:Guide_BackStep''
|-
|-
|}
|}

Latest revision as of 13:37, 24 October 2026

Opens the window explaining special moves like parrying, doesn't unlock itself in the Ability Controls menu, text isn't tied to a specific tip but passed as a parameter.

EventOpenMessageTips
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
TipsType Int 40 possible values:
  • 0: Crouching
  • 1: Shield Surfing
  • 2: Paraglider, unused and doesn't exist in the final game, will softlock it
  • 3: Jump, unused and doesn't exist in the final game, will softlock it
  • 4: Attack
  • 5: Open inventory
  • 6: Lock
  • 7: Attack with Bow
  • 8: Open Adventure Log, will open again when the Player presses +
  • 9: Unused, does nothing
  • 10: Throw Weapon
  • 11: Unused, does nothing
  • 12: Raise Shield
  • 13: Scope and Pins
  • 14: Unused, does nothing
  • 15: Perfect Guard
  • 16: Backflip
  • 17: Side Hop
  • 18: Jump Attack
  • 19: Sand-Seal Surfing
  • 20-23: Unused, does nothing
  • 24: Charged Attacks
  • 25: Check Sheikah Slate
  • 26: Bombs, unused and does nothing
  • 27: Magnesis, unused and does nothing
  • 28: Stasis, unused and does nothing
  • 29: Cryonis, unused and does nothing
  • 30: Use amiibo
  • 31: Whistle
  • 32: Open System Menu
  • 33: Use Rune
  • 34: Change Weapon
  • 35: Change Shield
  • 36: Change Bow
  • 37: Change Arrows
  • 38: Change Runes
  • 39: Change Amiibo (again for some reason)

Using any other value will do nothing

MessageId String ID of the text to use with it full path, e.g EventFlowMsg/OperationGuide:Guide_BackStep


Derived definitions

Demo_OpenMessageTips (EventSystemActor)

No overridden parameters.