AIDef:Action/EventAppearFlyDistance: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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|type=Action | |type=Action | ||
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Shows a counter at the top of the screen with a number with 1 decimal and a "m" after it, doesn't disappear automatically, use [[AIDef:Action/EventDisappearFlyDistance|EventDisappearFlyDistance]] for that. | |||
Used in the Bird-Man Research Study minigame. | |||
Text seems to be defined at /LayoutMsg/MiniGame_00.msbt in the [[Message_archives]]. | |||
== DynamicInstParams == | == DynamicInstParams == | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| GameDataFloatDistance || String || || | | GameDataFloatDistance || String || || If not set will just show 0.0 | ||
|- | |- | ||
|} | |} | ||
Revision as of 19:28, 23 October 2026
| AI definition | |
|---|---|
| Type | Action |
Shows a counter at the top of the screen with a number with 1 decimal and a "m" after it, doesn't disappear automatically, use EventDisappearFlyDistance for that.
Used in the Bird-Man Research Study minigame.
Text seems to be defined at /LayoutMsg/MiniGame_00.msbt in the Message_archives.
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| GameDataFloatDistance | String | If not set will just show 0.0 |
Derived definitions
Demo_AppearFlyDistance (EventSystemActor)
No overridden parameters.