AIDef:Action/EnemyRigidBodySpinDie: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| ForceSetDropPos || Vec3 || [0.0, 0.0, 0.0] ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

EnemyRigidBodySpinDie
AI definition
Type Action

AITreeVariables

Name Type Default value Description
ForceSetDropPos Vec3 [0.0, 0.0, 0.0]


StaticInstParams

Name Type Default value Description
Speed Float
RiseSpeed Float
ASName String
RotSpeed Float
IsFinishedByBgHit Bool


Derived definitions

爆死 (Golem_Little, 死亡)

Name Value
Speed 0.5
RiseSpeed 0.4
ASName Lifted
RotSpeed 0.349066
IsFinishedByBgHit True

爆死 (Golem_Little_Ice, 死亡)

Name Value
Speed 0.5
RiseSpeed 0.4
ASName Lifted
RotSpeed 0.349066
IsFinishedByBgHit True

爆死 (Golem_Little_Fire, 死亡)

Name Value
Speed 0.5
RiseSpeed 0.4
ASName Lifted
RotSpeed 0.349066
IsFinishedByBgHit True